Phantasmal Fiend (108)
ME2 · Masters Edition II · common
| Mana cost | |
|---|---|
| Mana value | 4.0 |
| Type | Creature — Illusion |
| Rarity | common |
| Colors | B |
| Power / Toughness | 1 / 5 |
| EDHREC rank | 32124 |
{B}: This creature gets +1/-1 until end of turn. {1}{U}: Switch this creature's power and toughness until end of turn.
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Printings
Price history
Latest prices
| Provider | Type | Normal | Foil | Etched | Date |
|---|---|---|---|---|---|
| cardhoarder | retail | $0.04 | — | — | 2026-09-27 |
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Legality
| Format | Status |
|---|---|
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Pauper | Legal |
| Penny | Legal |
| Pauper Commander | Legal |
| Oathbreaker | Legal |
| Premodern | Legal |
| Predh | Legal |
| Duel | Legal |
Rulings
- 2005-11-01: Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
- 2008-10-01: Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
- 2021-03-19: Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- 2021-03-19: Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- 2021-03-19: Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.