You Compleat Me (556)
MB2 · Mystery Booster 2 · rare
| Mana cost | |
|---|---|
| Mana value | 3.0 |
| Type | Sorcery |
| Rarity | rare |
| Colors | B |
If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."
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Printings
Price history
Latest prices
| Provider | Type | Normal | Foil | Etched | Date |
|---|---|---|---|---|---|
| tcgplayer | retail | $0.15 | — | — | 2026-09-27 |
| manapool | retail | $0.15 | — | — | 2026-09-27 |
| cardmarket | retail | $0.34 | — | — | 2026-09-27 |
| cardkingdom | retail | $0.49 | — | — | 2026-09-27 |
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Rulings
- 2024-11-08: If an effect would cause you to gain life past your maximum life total, you won’t gain any life above your maximum life total. For example, say your life total is 8 and your maximum life total is 10. You cast Azorius Herald, which has “When this creature enters, you gain 4 life.” You’ll gain 2 life, putting your life total back up to its maximum of 10.
- 2024-11-08: Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
- 2024-11-08: Maximum life total means just that. After resolving You Compleat Me, you can’t have more than 10 life. Ever. No matter what.
- 2024-11-08: Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
- 2024-11-08: For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.