Bombardment (53)
CMB2 · Mystery Booster Playtest Cards 2021 · rare
| Mana cost | |
|---|---|
| Mana value | 1.0 |
| Type | Sorcery |
| Rarity | rare |
| Colors | R |
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
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Printings
Price history
Latest prices
| Provider | Type | Normal | Foil | Etched | Date |
|---|---|---|---|---|---|
| tcgplayer | retail | $0.75 | — | — | 2026-09-27 |
| manapool | retail | $0.26 | — | — | 2026-09-27 |
| cardmarket | retail | $0.32 | — | — | 2026-09-27 |
| cardkingdom | retail | $0.35 | — | — | 2026-09-27 |
| cardkingdom | buylist | $0.02 | — | — | 2026-09-27 |
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Rulings
- 2019-11-12: If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
- 2019-11-12: You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
- 2019-11-12: The Missile characteristics are copiable values of the affected cards and spells.
- 2019-11-12: If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
- 2019-11-12: Cards you own keep any supertypes they may have, such as legendary and basic.
- 2019-11-12: If any portion of your library is randomized, those cards become new objects that aren’t Missiles.