The Countdown Is at One (80)
UST · Unstable · rare
| Mana cost | |
|---|---|
| Mana value | 5.0 |
| Type | Sorcery |
| Rarity | rare |
| Colors | R |
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
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Printings
Price history
Latest prices
| Provider | Type | Normal | Foil | Etched | Date |
|---|---|---|---|---|---|
| tcgplayer | retail | $0.27 | $0.35 | — | 2026-09-27 |
| manapool | retail | $0.15 | $0.20 | — | 2026-09-27 |
| cardmarket | retail | $0.16 | $0.56 | — | 2026-09-27 |
| cardkingdom | retail | $0.49 | $0.79 | — | 2026-09-27 |
| cardkingdom | buylist | — | $0.16 | — | 2026-09-27 |
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Rulings
- 2018-01-19: To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.
- 2018-01-19: If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.
- 2018-01-19: If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.
- 2018-01-19: After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.