Intrepid Outlander (191)
AFR · Adventures in the Forgotten Realms · uncommon
| Mana cost | |
|---|---|
| Mana value | 2.0 |
| Type | Creature — Orc Ranger |
| Rarity | uncommon |
| Colors | G |
| Power / Toughness | 2 / 3 |
| EDHREC rank | 21484 |
Reach Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
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Printings
Price history
Latest prices
| Provider | Type | Normal | Foil | Etched | Date |
|---|---|---|---|---|---|
| tcgplayer | retail | $0.20 | $0.20 | — | 2026-09-27 |
| manapool | retail | $0.15 | $0.15 | — | 2026-09-27 |
| cardmarket | retail | $0.05 | $0.18 | — | 2026-09-27 |
| cardkingdom | retail | $0.35 | $0.49 | — | 2026-09-27 |
| cardhoarder | retail | $0.03 | — | — | 2026-09-27 |
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Legality
| Format | Status |
|---|---|
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Brawl | Legal |
| Historic | Legal |
| Oathbreaker | Legal |
| Duel | Legal |
| Gladiator | Legal |
| Timeless | Legal |
Rulings
- 2021-07-23: If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 2021-07-23: Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 2021-07-23: Dungeons are removed from the game as a state-based action.
- 2021-07-23: You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- 2021-07-23: Moving into a dungeon room will cause its room ability to trigger.
- 2021-07-23: To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 2021-07-23: Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 2021-07-23: Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 2021-07-23: A player may only have one dungeon in the command zone at a time.
- 2021-07-23: The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
Other languages
| Language | Name |
|---|---|
| Chinese Simplified | 无畏化外之民 |
| Chinese Traditional | 無畏化外之民 |
| French | Pérégrine intrépide |
| German | Furchtloser Sonderling |
| Italian | Forestiera Intrepida |
| Japanese | 豪胆な辺境育ち |
| Korean | 두려움을 모르는 이방인 |
| Portuguese (Brazil) | Forasteira Intrépida |
| Russian | Бесстрашная Чужеземка |
| Spanish | Forastera intrépida |